Dataset: potions
Round ID: 292 Prompt used: If ColourShift is greater than 17, then predict 'Ineffective'. Otherwise, if FizzIntensity is less than 30, then predict 'Ineffective'. Otherwise predict 'Effective' Confusion Matrix: Predicted Effective Predicted Ineffective Actual Effective 8 1 Actual Ineffective 6 5 Accuracy: 0.650 Precision: 0.571 Recall: 0.889 F1 Score: 0.696 Examples for Correctly predicted Effective: (Correct answer: Effective, What the previous set of rules predicted: Effective) Entity Data: FizzIntensity: 45.78967 ColourShift: 12.371225 Examples for Falsely predicted Ineffective when it should have been Effective: (Correct answer: Effective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 42.903545 ColourShift: 19.770008 Examples for Falsely predicted Effective when it should have been Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Effective) Entity Data: FizzIntensity: 49.864723 ColourShift: 16.120462 Examples for Correctly predicted Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 26.284357 ColourShift: 21.189081
Round ID: 317 Prompt used: Task: Decide whether the entity is “Effective” or “Ineffective”. You are given exactly two real‑valued fields per entity: • FizzIntensity (in arbitrary units) • ColourShift (in arbitrary units) Apply the following rules IN ORDER and output only the single word Effective or Ineffective. Rule 0 – Definitely Ineffective If FizzIntensity < 25 → Ineffective Rule 1 – Very high fizz overrides everything Else, if FizzIntensity ≥ 60 → Effective Rule 2 – Solid fizz with at least a small colour shift Else, if FizzIntensity ≥ 44 AND ColourShift ≥ 9 → Effective Rule 3 – Moderate fizz but large colour shift Else, if ColourShift ≥ 20 AND FizzIntensity ≥ 38 → Effective Default Else → Ineffective Remember: evaluate the rules in sequence; stop at the first rule that matches. Output nothing except the final label. Confusion Matrix: Predicted Effective Predicted Ineffective Actual Effective 4 5 Actual Ineffective 0 11 Accuracy: 0.750 Precision: 1.000 Recall: 0.444 F1 Score: 0.615 Examples for Correctly predicted Effective: (Correct answer: Effective, What the previous set of rules predicted: Effective) Entity Data: FizzIntensity: 45.78967 ColourShift: 12.371225 Examples for Falsely predicted Ineffective when it should have been Effective: (Correct answer: Effective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 42.094933 ColourShift: 12.042143 Examples for Correctly predicted Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 34.24991 ColourShift: 10.365348
Round ID: 499 Prompt used: Analyze the chemical reaction data and classify it as either "Effective" or "Ineffective" based on the following rules: RULE 1: If FizzIntensity is greater than or equal to 43.0, classify as "Effective" RULE 2: If FizzIntensity is less than 28.0: - If ColourShift is greater than or equal to 18.0, classify as "Effective" - Otherwise, classify as "Ineffective" RULE 3: If FizzIntensity is between 28.0 and 43.0 (inclusive of 28.0, exclusive of 43.0): - If FizzIntensity is greater than or equal to 40.0 AND ColourShift is greater than or equal to 14.0, classify as "Effective" - If FizzIntensity is less than 35.0 AND ColourShift is greater than or equal to 17.0, classify as "Effective" - If ColourShift is less than 13.0, classify as "Ineffective" - Otherwise, classify as "Ineffective" Apply these rules in order and use the first rule that matches. The classification should be based solely on these numerical thresholds. Confusion Matrix: Predicted Effective Predicted Ineffective Actual Effective 6 3 Actual Ineffective 7 4 Accuracy: 0.500 Precision: 0.462 Recall: 0.667 F1 Score: 0.545 Examples for Correctly predicted Effective: (Correct answer: Effective, What the previous set of rules predicted: Effective) Entity Data: FizzIntensity: 45.78967 ColourShift: 12.371225 Examples for Falsely predicted Ineffective when it should have been Effective: (Correct answer: Effective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 36.28945 ColourShift: 11.461653 Examples for Falsely predicted Effective when it should have been Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Effective) Entity Data: FizzIntensity: 49.864723 ColourShift: 16.120462 Examples for Correctly predicted Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 36.499676 ColourShift: 18.39799
Predicted + | Predicted - | |
---|---|---|
Actual + | 5 | 4 |
Actual - | 3 | 8 |
Accuracy 0.650, Precision 0.625, Recall 0.556, F1 0.588