Dataset: potions
Round ID: 292 Prompt used: If ColourShift is greater than 17, then predict 'Ineffective'. Otherwise, if FizzIntensity is less than 30, then predict 'Ineffective'. Otherwise predict 'Effective' Confusion Matrix: Predicted Effective Predicted Ineffective Actual Effective 8 1 Actual Ineffective 6 5 Accuracy: 0.650 Precision: 0.571 Recall: 0.889 F1 Score: 0.696 Examples for Correctly predicted Effective: (Correct answer: Effective, What the previous set of rules predicted: Effective) Entity Data: FizzIntensity: 44.953373 ColourShift: 12.993897 Examples for Falsely predicted Ineffective when it should have been Effective: (Correct answer: Effective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 42.903545 ColourShift: 19.770008 Examples for Falsely predicted Effective when it should have been Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Effective) Entity Data: FizzIntensity: 49.864723 ColourShift: 16.120462 Examples for Correctly predicted Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 31.839703 ColourShift: 19.288298
Round ID: 317 Prompt used: Task: Decide whether the entity is “Effective” or “Ineffective”. You are given exactly two real‑valued fields per entity: • FizzIntensity (in arbitrary units) • ColourShift (in arbitrary units) Apply the following rules IN ORDER and output only the single word Effective or Ineffective. Rule 0 – Definitely Ineffective If FizzIntensity < 25 → Ineffective Rule 1 – Very high fizz overrides everything Else, if FizzIntensity ≥ 60 → Effective Rule 2 – Solid fizz with at least a small colour shift Else, if FizzIntensity ≥ 44 AND ColourShift ≥ 9 → Effective Rule 3 – Moderate fizz but large colour shift Else, if ColourShift ≥ 20 AND FizzIntensity ≥ 38 → Effective Default Else → Ineffective Remember: evaluate the rules in sequence; stop at the first rule that matches. Output nothing except the final label. Confusion Matrix: Predicted Effective Predicted Ineffective Actual Effective 4 5 Actual Ineffective 0 11 Accuracy: 0.750 Precision: 1.000 Recall: 0.444 F1 Score: 0.615 Examples for Correctly predicted Effective: (Correct answer: Effective, What the previous set of rules predicted: Effective) Entity Data: FizzIntensity: 47.878643 ColourShift: 10.863845 Examples for Falsely predicted Ineffective when it should have been Effective: (Correct answer: Effective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 42.094933 ColourShift: 12.042143 Examples for Correctly predicted Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 28.113564 ColourShift: 20.790554
Round ID: 327 Prompt used: Task You will be given exactly one data row with two numeric fields: • FizzIntensity – a positive real number. • ColourShift – a real number that can be positive, zero or negative. Output exactly one of the two words below (case‑sensitive, no punctuation, no extra text): Effective Ineffective Decision rules (apply strictly in the numbered order) 0. Extremely low fizz never works. If FizzIntensity < 20 → Ineffective. 1. Ultra‑high fizz always works. If FizzIntensity ≥ 60 → Effective. 2. Mid‑high fizz salvage rule. If 50 ≤ FizzIntensity < 55 AND ColourShift ≥ 6 → Effective. 3. Very‑low colour cannot compensate for fizz. If ColourShift < 8 AND FizzIntensity < 60 → Ineffective. 4. Near‑ultra fizz with moderate colour. If 55 ≤ FizzIntensity < 60 AND 9 ≤ ColourShift ≤ 30 → Effective. 5. Colour‑dominant synergy rule. If FizzIntensity ≥ 35 AND ColourShift ≥ 0.55 × FizzIntensity → Effective. 6. Weak‑fizz / low‑colour penalty band. If 40 ≤ FizzIntensity < 45 AND ColourShift < 12 → Ineffective. 7. High‑colour rescue for weak fizz. If 40 ≤ FizzIntensity < 45 AND ColourShift ≥ 18 → Effective. 8. Narrow mid‑range recovery rule. If 40 ≤ FizzIntensity < 45 AND 12 ≤ ColourShift ≤ 15 → Effective. 9. Standard fizz window with safe colour. If 45 ≤ FizzIntensity < 60 AND ColourShift ≤ 15 → Effective. 10. Colour‑boosted mid‑fizz window. If 45 ≤ FizzIntensity < 60 AND 15 < ColourShift ≤ 26 → Effective. 11. All remaining cases → Ineffective. Examples • FI 52.4, CS 7.4 → Effective (rule 2) • FI 56.3, CS 8.8 → Ineffective (rule 3) • FI 57.6, CS 26.6 → Effective (rule 4) • FI 39.1, CS 24.4 → Effective (rule 5) • FI 42.7, CS 11.3 → Ineffective (rule 6) • FI 43.6, CS 19.5 → Effective (rule 7) • FI 43.0, CS 13.9 → Effective (rule 8) • FI 47.3, CS 14.9 → Effective (rule 9) • FI 49.8, CS 17.3 → Effective (rule 10) • FI 34.2, CS 10.5 → Ineffective (rule 11) Follow the rules exactly. Output only the single word. Confusion Matrix: Predicted Effective Predicted Ineffective Actual Effective 7 2 Actual Ineffective 2 9 Accuracy: 0.800 Precision: 0.778 Recall: 0.778 F1 Score: 0.778 Examples for Correctly predicted Effective: (Correct answer: Effective, What the previous set of rules predicted: Effective) Entity Data: FizzIntensity: 47.878643 ColourShift: 10.863845 Examples for Falsely predicted Ineffective when it should have been Effective: (Correct answer: Effective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 36.28945 ColourShift: 11.461653 Examples for Falsely predicted Effective when it should have been Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Effective) Entity Data: FizzIntensity: 41.101128 ColourShift: 15.34901 Examples for Correctly predicted Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 31.839703 ColourShift: 19.288298
Predicted + | Predicted - | |
---|---|---|
Actual + | 7 | 2 |
Actual - | 2 | 9 |
Accuracy 0.800, Precision 0.778, Recall 0.778, F1 0.778