Dataset: potions
Round ID: 292
Prompt used:
If ColourShift is greater than 17, then predict 'Ineffective'. Otherwise, if FizzIntensity is less than 30, then predict 'Ineffective'. Otherwise predict 'Effective'
Confusion Matrix:
Predicted Effective Predicted Ineffective
Actual Effective 8 1
Actual Ineffective 6 5
Accuracy: 0.650
Precision: 0.571
Recall: 0.889
F1 Score: 0.696
Examples for Correctly predicted Effective: (Correct answer: Effective, What the previous set of rules predicted: Effective)
Entity Data:
FizzIntensity: 37.055344
ColourShift: 15.48838
Examples for Falsely predicted Ineffective when it should have been Effective: (Correct answer: Effective, What the previous set of rules predicted: Ineffective)
Entity Data:
FizzIntensity: 42.903545
ColourShift: 19.770008
Examples for Falsely predicted Effective when it should have been Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Effective)
Entity Data:
FizzIntensity: 37.77209
ColourShift: 14.7023735
Examples for Correctly predicted Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Ineffective)
Entity Data:
FizzIntensity: 28.113564
ColourShift: 20.790554
Round ID: 317
Prompt used:
Task: Decide whether the entity is “Effective” or “Ineffective”.
You are given exactly two real‑valued fields per entity:
• FizzIntensity (in arbitrary units)
• ColourShift (in arbitrary units)
Apply the following rules IN ORDER and output only the single word Effective or Ineffective.
Rule 0 – Definitely Ineffective
If FizzIntensity < 25 → Ineffective
Rule 1 – Very high fizz overrides everything
Else, if FizzIntensity ≥ 60 → Effective
Rule 2 – Solid fizz with at least a small colour shift
Else, if FizzIntensity ≥ 44 AND ColourShift ≥ 9 → Effective
Rule 3 – Moderate fizz but large colour shift
Else, if ColourShift ≥ 20 AND FizzIntensity ≥ 38 → Effective
Default
Else → Ineffective
Remember: evaluate the rules in sequence; stop at the first rule that matches. Output nothing except the final label.
Confusion Matrix:
Predicted Effective Predicted Ineffective
Actual Effective 4 5
Actual Ineffective 0 11
Accuracy: 0.750
Precision: 1.000
Recall: 0.444
F1 Score: 0.615
Examples for Correctly predicted Effective: (Correct answer: Effective, What the previous set of rules predicted: Effective)
Entity Data:
FizzIntensity: 47.042286
ColourShift: 9.9699135
Examples for Falsely predicted Ineffective when it should have been Effective: (Correct answer: Effective, What the previous set of rules predicted: Ineffective)
Entity Data:
FizzIntensity: 44.953373
ColourShift: 12.993897
Examples for Correctly predicted Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Ineffective)
Entity Data:
FizzIntensity: 41.101128
ColourShift: 15.34901
Round ID: 327
Prompt used:
Task
You will be given exactly one data row with two numeric fields:
• FizzIntensity – a positive real number.
• ColourShift – a real number that can be positive, zero or negative.
Output exactly one of the two words below (case‑sensitive, no punctuation, no extra text):
Effective
Ineffective
Decision rules (apply strictly in the numbered order)
0. Extremely low fizz never works. If FizzIntensity < 20 → Ineffective.
1. Ultra‑high fizz always works. If FizzIntensity ≥ 60 → Effective.
2. Mid‑high fizz salvage rule. If 50 ≤ FizzIntensity < 55 AND ColourShift ≥ 6 → Effective.
3. Very‑low colour cannot compensate for fizz. If ColourShift < 8 AND FizzIntensity < 60 → Ineffective.
4. Near‑ultra fizz with moderate colour. If 55 ≤ FizzIntensity < 60 AND 9 ≤ ColourShift ≤ 30 → Effective.
5. Colour‑dominant synergy rule. If FizzIntensity ≥ 35 AND ColourShift ≥ 0.55 × FizzIntensity → Effective.
6. Weak‑fizz / low‑colour penalty band. If 40 ≤ FizzIntensity < 45 AND ColourShift < 12 → Ineffective.
7. High‑colour rescue for weak fizz. If 40 ≤ FizzIntensity < 45 AND ColourShift ≥ 18 → Effective.
8. Narrow mid‑range recovery rule. If 40 ≤ FizzIntensity < 45 AND 12 ≤ ColourShift ≤ 15 → Effective.
9. Standard fizz window with safe colour. If 45 ≤ FizzIntensity < 60 AND ColourShift ≤ 15 → Effective.
10. Colour‑boosted mid‑fizz window. If 45 ≤ FizzIntensity < 60 AND 15 < ColourShift ≤ 26 → Effective.
11. All remaining cases → Ineffective.
Examples
• FI 52.4, CS 7.4 → Effective (rule 2)
• FI 56.3, CS 8.8 → Ineffective (rule 3)
• FI 57.6, CS 26.6 → Effective (rule 4)
• FI 39.1, CS 24.4 → Effective (rule 5)
• FI 42.7, CS 11.3 → Ineffective (rule 6)
• FI 43.6, CS 19.5 → Effective (rule 7)
• FI 43.0, CS 13.9 → Effective (rule 8)
• FI 47.3, CS 14.9 → Effective (rule 9)
• FI 49.8, CS 17.3 → Effective (rule 10)
• FI 34.2, CS 10.5 → Ineffective (rule 11)
Follow the rules exactly. Output only the single word.
Confusion Matrix:
Predicted Effective Predicted Ineffective
Actual Effective 7 2
Actual Ineffective 2 9
Accuracy: 0.800
Precision: 0.778
Recall: 0.778
F1 Score: 0.778
Examples for Correctly predicted Effective: (Correct answer: Effective, What the previous set of rules predicted: Effective)
Entity Data:
FizzIntensity: 42.094933
ColourShift: 12.042143
Examples for Falsely predicted Ineffective when it should have been Effective: (Correct answer: Effective, What the previous set of rules predicted: Ineffective)
Entity Data:
FizzIntensity: 45.78967
ColourShift: 12.371225
Examples for Falsely predicted Effective when it should have been Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Effective)
Entity Data:
FizzIntensity: 41.101128
ColourShift: 15.34901
Examples for Correctly predicted Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Ineffective)
Entity Data:
FizzIntensity: 31.839703
ColourShift: 19.288298
| Predicted + | Predicted - | |
|---|---|---|
| Actual + | 7 | 2 |
| Actual - | 2 | 9 |
Accuracy 0.800, Precision 0.778, Recall 0.778, F1 0.778