Dataset: potions
Round ID: 280 Prompt used: Classification Rules for Entity Effectiveness: 1. High Effectiveness Criteria: - FizzIntensity must be > 45 - ColourShift must be > 10 2. Low Effectiveness Criteria: - FizzIntensity must be < 40 - ColourShift must be < 10 3. Borderline Case Scoring: - Calculate a weighted score: (FizzIntensity * 0.6) + (ColourShift * 0.4) - If score > 35, classify as Effective - If score < 30, classify as Ineffective 4. Intermediate Cases: - If criteria are not clearly met, use the weighted score to determine classification - Carefully evaluate cases with FizzIntensity between 40-45 and ColourShift between 10-15 Classification Decision Process: - First check high and low effectiveness criteria - If inconclusive, apply weighted scoring - Aim to minimize false positives and false negatives by using a nuanced approach Confusion Matrix: Predicted Effective Predicted Ineffective Actual Effective 4 5 Actual Ineffective 1 10 Accuracy: 0.700 Precision: 0.800 Recall: 0.444 F1 Score: 0.571 Examples for Correctly predicted Effective: (Correct answer: Effective, What the previous set of rules predicted: Effective) Entity Data: FizzIntensity: 66.28547 ColourShift: 8.929057 Examples for Falsely predicted Ineffective when it should have been Effective: (Correct answer: Effective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 42.903545 ColourShift: 19.770008 Examples for Falsely predicted Effective when it should have been Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Effective) Entity Data: FizzIntensity: 49.864723 ColourShift: 16.120462 Examples for Correctly predicted Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 36.499676 ColourShift: 18.39799
Round ID: 347 Prompt used: To classify the outcomes of the dataset entities based on FizzIntensity and ColourShift, use the following rules: 1. Predict 'Effective' if FizzIntensity is greater than or equal to 45; prioritize these entities for effective predictions. 2. Predict 'Ineffective' if FizzIntensity is less than 35, regardless of ColourShift. 3. For FizzIntensity between 35 and 45, consider: - Predict 'Effective' if ColourShift is greater than or equal to 13 and less than or equal to 20. - Predict 'Effective' if ColourShift is above 15 and FizzIntensity is closer to 45. - Predict 'Ineffective' if ColourShift is below 10, emphasizing the low value as ineffective. 4. If FizzIntensity is less than 40 and ColourShift is between 10 and 13, predict 'Ineffective'. These rules aim to decrease both false positives and false negatives in predictions by setting clear thresholds and decision criteria based on patterns from past data and adding considerations for borderline ColourShift values. Confusion Matrix: Predicted Effective Predicted Ineffective Actual Effective 6 3 Actual Ineffective 5 6 Accuracy: 0.600 Precision: 0.545 Recall: 0.667 F1 Score: 0.600 Examples for Correctly predicted Effective: (Correct answer: Effective, What the previous set of rules predicted: Effective) Entity Data: FizzIntensity: 47.042286 ColourShift: 9.9699135 Examples for Falsely predicted Ineffective when it should have been Effective: (Correct answer: Effective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 44.953373 ColourShift: 12.993897 Examples for Falsely predicted Effective when it should have been Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Effective) Entity Data: FizzIntensity: 41.101128 ColourShift: 15.34901 Examples for Correctly predicted Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 31.36187 ColourShift: 13.327494
Round ID: 486 Prompt used: Prompt: If FizzIntensity is greater than 40, predict as Effective. If FizzIntensity is 40 or lower, predict as Ineffective. Confusion Matrix: Predicted Effective Predicted Ineffective Actual Effective 7 2 Actual Ineffective 3 8 Accuracy: 0.750 Precision: 0.700 Recall: 0.778 F1 Score: 0.737 Examples for Correctly predicted Effective: (Correct answer: Effective, What the previous set of rules predicted: Effective) Entity Data: FizzIntensity: 47.042286 ColourShift: 9.9699135 Examples for Falsely predicted Ineffective when it should have been Effective: (Correct answer: Effective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 36.28945 ColourShift: 11.461653 Examples for Falsely predicted Effective when it should have been Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Effective) Entity Data: FizzIntensity: 41.101128 ColourShift: 15.34901 Examples for Correctly predicted Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 28.113564 ColourShift: 20.790554
Predicted + | Predicted - | |
---|---|---|
Actual + | 6 | 3 |
Actual - | 3 | 8 |
Accuracy 0.700, Precision 0.667, Recall 0.667, F1 0.667