Dataset: potions
Round ID: 286
Prompt used:
To determine if an entity will be effective, apply the following rules in order:
RULE 1: If FizzIntensity > 50, the entity is Effective.
RULE 2: If FizzIntensity < 25 AND ColourShift < 15, the entity is Ineffective.
RULE 3: Calculate the FizzEfficiency Ratio = FizzIntensity / ColourShift
- If FizzEfficiency Ratio > 3.5, the entity is Ineffective
- If FizzEfficiency Ratio < 1.2, the entity is Ineffective
RULE 4: Calculate the Combined Effect Score = FizzIntensity + (ColourShift * 1.5)
- If Combined Effect Score ≥ 65, the entity is Effective
- If Combined Effect Score < 55, the entity is Ineffective
RULE 5: Check for the Sweet Spot Condition:
- If FizzIntensity is between 40 and 50 (inclusive) AND ColourShift is between 12 and 20 (inclusive), the entity is Effective.
RULE 6: If none of the above rules apply, the entity is Ineffective.
Confusion Matrix:
Predicted Effective Predicted Ineffective
Actual Effective 6 3
Actual Ineffective 4 7
Accuracy: 0.650
Precision: 0.600
Recall: 0.667
F1 Score: 0.632
Examples for Correctly predicted Effective: (Correct answer: Effective, What the previous set of rules predicted: Effective)
Entity Data:
FizzIntensity: 66.28547
ColourShift: 8.929057
Examples for Falsely predicted Ineffective when it should have been Effective: (Correct answer: Effective, What the previous set of rules predicted: Ineffective)
Entity Data:
FizzIntensity: 47.878643
ColourShift: 10.863845
Examples for Falsely predicted Effective when it should have been Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Effective)
Entity Data:
FizzIntensity: 49.864723
ColourShift: 16.120462
Examples for Correctly predicted Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Ineffective)
Entity Data:
FizzIntensity: 36.499676
ColourShift: 18.39799
Round ID: 292
Prompt used:
If ColourShift is greater than 17, then predict 'Ineffective'. Otherwise, if FizzIntensity is less than 30, then predict 'Ineffective'. Otherwise predict 'Effective'
Confusion Matrix:
Predicted Effective Predicted Ineffective
Actual Effective 8 1
Actual Ineffective 6 5
Accuracy: 0.650
Precision: 0.571
Recall: 0.889
F1 Score: 0.696
Examples for Correctly predicted Effective: (Correct answer: Effective, What the previous set of rules predicted: Effective)
Entity Data:
FizzIntensity: 66.28547
ColourShift: 8.929057
Examples for Falsely predicted Ineffective when it should have been Effective: (Correct answer: Effective, What the previous set of rules predicted: Ineffective)
Entity Data:
FizzIntensity: 42.903545
ColourShift: 19.770008
Examples for Falsely predicted Effective when it should have been Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Effective)
Entity Data:
FizzIntensity: 40.698505
ColourShift: 14.4273
Examples for Correctly predicted Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Ineffective)
Entity Data:
FizzIntensity: 36.499676
ColourShift: 18.39799
Round ID: 317
Prompt used:
Task: Decide whether the entity is “Effective” or “Ineffective”.
You are given exactly two real‑valued fields per entity:
• FizzIntensity (in arbitrary units)
• ColourShift (in arbitrary units)
Apply the following rules IN ORDER and output only the single word Effective or Ineffective.
Rule 0 – Definitely Ineffective
If FizzIntensity < 25 → Ineffective
Rule 1 – Very high fizz overrides everything
Else, if FizzIntensity ≥ 60 → Effective
Rule 2 – Solid fizz with at least a small colour shift
Else, if FizzIntensity ≥ 44 AND ColourShift ≥ 9 → Effective
Rule 3 – Moderate fizz but large colour shift
Else, if ColourShift ≥ 20 AND FizzIntensity ≥ 38 → Effective
Default
Else → Ineffective
Remember: evaluate the rules in sequence; stop at the first rule that matches. Output nothing except the final label.
Confusion Matrix:
Predicted Effective Predicted Ineffective
Actual Effective 4 5
Actual Ineffective 0 11
Accuracy: 0.750
Precision: 1.000
Recall: 0.444
F1 Score: 0.615
Examples for Correctly predicted Effective: (Correct answer: Effective, What the previous set of rules predicted: Effective)
Entity Data:
FizzIntensity: 47.878643
ColourShift: 10.863845
Examples for Falsely predicted Ineffective when it should have been Effective: (Correct answer: Effective, What the previous set of rules predicted: Ineffective)
Entity Data:
FizzIntensity: 37.055344
ColourShift: 15.48838
Examples for Correctly predicted Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Ineffective)
Entity Data:
FizzIntensity: 34.24991
ColourShift: 10.365348
| Predicted + | Predicted - | |
|---|---|---|
| Actual + | 7 | 2 |
| Actual - | 4 | 7 |
Accuracy 0.700, Precision 0.636, Recall 0.778, F1 0.700