Dataset: potions
Round ID: 286 Prompt used: To determine if an entity will be effective, apply the following rules in order: RULE 1: If FizzIntensity > 50, the entity is Effective. RULE 2: If FizzIntensity < 25 AND ColourShift < 15, the entity is Ineffective. RULE 3: Calculate the FizzEfficiency Ratio = FizzIntensity / ColourShift - If FizzEfficiency Ratio > 3.5, the entity is Ineffective - If FizzEfficiency Ratio < 1.2, the entity is Ineffective RULE 4: Calculate the Combined Effect Score = FizzIntensity + (ColourShift * 1.5) - If Combined Effect Score ≥ 65, the entity is Effective - If Combined Effect Score < 55, the entity is Ineffective RULE 5: Check for the Sweet Spot Condition: - If FizzIntensity is between 40 and 50 (inclusive) AND ColourShift is between 12 and 20 (inclusive), the entity is Effective. RULE 6: If none of the above rules apply, the entity is Ineffective. Confusion Matrix: Predicted Effective Predicted Ineffective Actual Effective 6 3 Actual Ineffective 4 7 Accuracy: 0.650 Precision: 0.600 Recall: 0.667 F1 Score: 0.632 Examples for Correctly predicted Effective: (Correct answer: Effective, What the previous set of rules predicted: Effective) Entity Data: FizzIntensity: 42.094933 ColourShift: 12.042143 Examples for Falsely predicted Ineffective when it should have been Effective: (Correct answer: Effective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 36.28945 ColourShift: 11.461653 Examples for Falsely predicted Effective when it should have been Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Effective) Entity Data: FizzIntensity: 37.77209 ColourShift: 14.7023735 Examples for Correctly predicted Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 36.499676 ColourShift: 18.39799
Round ID: 292 Prompt used: If ColourShift is greater than 17, then predict 'Ineffective'. Otherwise, if FizzIntensity is less than 30, then predict 'Ineffective'. Otherwise predict 'Effective' Confusion Matrix: Predicted Effective Predicted Ineffective Actual Effective 8 1 Actual Ineffective 6 5 Accuracy: 0.650 Precision: 0.571 Recall: 0.889 F1 Score: 0.696 Examples for Correctly predicted Effective: (Correct answer: Effective, What the previous set of rules predicted: Effective) Entity Data: FizzIntensity: 45.78967 ColourShift: 12.371225 Examples for Falsely predicted Ineffective when it should have been Effective: (Correct answer: Effective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 42.903545 ColourShift: 19.770008 Examples for Falsely predicted Effective when it should have been Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Effective) Entity Data: FizzIntensity: 40.698505 ColourShift: 14.4273 Examples for Correctly predicted Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 26.284357 ColourShift: 21.189081
Round ID: 317 Prompt used: Task: Decide whether the entity is “Effective” or “Ineffective”. You are given exactly two real‑valued fields per entity: • FizzIntensity (in arbitrary units) • ColourShift (in arbitrary units) Apply the following rules IN ORDER and output only the single word Effective or Ineffective. Rule 0 – Definitely Ineffective If FizzIntensity < 25 → Ineffective Rule 1 – Very high fizz overrides everything Else, if FizzIntensity ≥ 60 → Effective Rule 2 – Solid fizz with at least a small colour shift Else, if FizzIntensity ≥ 44 AND ColourShift ≥ 9 → Effective Rule 3 – Moderate fizz but large colour shift Else, if ColourShift ≥ 20 AND FizzIntensity ≥ 38 → Effective Default Else → Ineffective Remember: evaluate the rules in sequence; stop at the first rule that matches. Output nothing except the final label. Confusion Matrix: Predicted Effective Predicted Ineffective Actual Effective 4 5 Actual Ineffective 0 11 Accuracy: 0.750 Precision: 1.000 Recall: 0.444 F1 Score: 0.615 Examples for Correctly predicted Effective: (Correct answer: Effective, What the previous set of rules predicted: Effective) Entity Data: FizzIntensity: 66.28547 ColourShift: 8.929057 Examples for Falsely predicted Ineffective when it should have been Effective: (Correct answer: Effective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 36.28945 ColourShift: 11.461653 Examples for Correctly predicted Ineffective: (Correct answer: Ineffective, What the previous set of rules predicted: Ineffective) Entity Data: FizzIntensity: 31.36187 ColourShift: 13.327494
Predicted + | Predicted - | |
---|---|---|
Actual + | 7 | 2 |
Actual - | 4 | 7 |
Accuracy 0.700, Precision 0.636, Recall 0.778, F1 0.700