Round 289

Round UUID: 9c3455e6-9679-4479-96a4-9966b9476412

Prompt:

To determine if an entity will be effective, apply the following rules in order:

RULE 1: If FizzIntensity > 55 AND ColourShift > 10, the entity is Effective. Otherwise, continue to the next rule.

RULE 2: If FizzIntensity < 25 AND ColourShift < 15, the entity is Ineffective. Otherwise, continue to the next rule.

RULE 3: Calculate the FizzEfficiency Ratio = FizzIntensity / ColourShift
   - If FizzEfficiency Ratio > 7.0, the entity is Effective
   - If FizzEfficiency Ratio < 1.2, the entity is Ineffective
   - Otherwise, continue to the next rule.

RULE 4: Handle High ColourShift Cases:
   - If ColourShift > 18 AND FizzIntensity > 37, the entity is Effective
   - If ColourShift > 22 AND FizzIntensity > 30, the entity is Effective
   - Otherwise, continue to the next rule.

RULE 5: Handle Low ColourShift Cases:
   - If ColourShift ≤ 0 AND FizzIntensity > 25, the entity is Effective
   - If 0 < ColourShift < 8 AND FizzIntensity > 45, the entity is Effective
   - If 8 ≤ ColourShift < 12 AND FizzIntensity > 48, the entity is Effective
   - Otherwise, continue to the next rule.

RULE 6: Medium-High FizzIntensity Conditions:
   - If FizzIntensity is between 45 and 55 (inclusive) AND ColourShift is between 11 and 16 (inclusive), the entity is Effective.
   - If FizzIntensity is between 42 and 45 (inclusive) AND ColourShift is between 12 and 15 (inclusive), the entity is Effective.
   - Otherwise, continue to the next rule.

RULE 7: Refined Medium FizzIntensity Conditions:
   - If FizzIntensity is between 38 and 42 (inclusive) AND ColourShift is between 13 and 16 (inclusive), the entity is Ineffective.
   - If FizzIntensity is between 33 and 38 (inclusive) AND ColourShift is between 8 and 14 (inclusive), the entity is Ineffective.
   - Otherwise, continue to the next rule.

RULE 8: Low-Medium FizzIntensity with Specific ColourShift:
   - If FizzIntensity is between 25 and 30 (inclusive) AND ColourShift is between 8 and 13 (inclusive), the entity is Ineffective.
   - If FizzIntensity is between 25 and 33 (inclusive) AND ColourShift > 16, the entity is Effective.
   - Otherwise, continue to the next rule.

RULE 9: Calculate the Combined Effect Score = FizzIntensity + (ColourShift * 1.5)
   - If Combined Effect Score ≥ 73, the entity is Effective
   - If Combined Effect Score < 57, the entity is Ineffective
   - Otherwise, continue to the next rule.

RULE 10: Calculate the Weighted Balance = (FizzIntensity * 0.65) + (ColourShift * 1.75)
   - If Weighted Balance > 67, the entity is Effective
   - If Weighted Balance < 53, the entity is Ineffective
   - Otherwise, continue to the next rule.

RULE 11: Specific Edge Case Handling:
   - If FizzIntensity is between 42 and 50 (inclusive) AND ColourShift > 17, the entity is Ineffective.
   - If FizzIntensity > 45 AND ColourShift < 10, the entity is Ineffective.
   - Otherwise, continue to the next rule.

RULE 12: If none of the above rules apply, the entity is Ineffective.