Round UUID: 869af022-cf90-492a-804b-86913b993da2
Prompt:
Classification Rules for Entity Effectiveness:
1. Compensatory Interaction Mechanism:
- For FizzIntensity < 40, apply a ColourShift compensation factor:
* If ColourShift > 15: Boost effective classification probability
* Special Rule: Low FizzIntensity (< 30) can be Effective if ColourShift > 18
2. Intensity-Shift Scoring Algorithm:
a) Base Intensity Score:
- FizzIntensity > 55: Full 1.0 points
- FizzIntensity 45-55: 0.8 points
- FizzIntensity 35-45: 0.5 points
- FizzIntensity 25-35: 0.3 points
- FizzIntensity < 25: 0.1 points
b) ColourShift Multiplier:
- ColourShift > 20: Multiply base score by 1.4
- ColourShift 15-20: Multiply base score by 1.2
- ColourShift 10-15: Multiply base score by 1.0
- ColourShift 5-10: Multiply base score by 0.8
- ColourShift < 5: Multiply base score by 0.5
3. Effectiveness Thresholds:
- Final Score > 0.65: Classify as Effective
- Final Score 0.4-0.65: Conduct Detailed Review
- Final Score < 0.4: Classify as Ineffective
4. Anomaly Detection Rules:
- Extreme Cases:
* Very high ColourShift (> 25) with any FizzIntensity requires special validation
* Negative ColourShift values automatically trigger ineffective classification
5. Uncertainty Management:
- Prioritize detecting subtle effectiveness signals in low-intensity ranges
- Use probabilistic approach for borderline cases
- Leverage contextual interactions between FizzIntensity and ColourShift
Classification Decision Process:
- Compute score using multi-factor interaction model
- Apply non-linear thresholds with compensation mechanisms
- Minimize classification errors by capturing complex value relationships