Round UUID: 869af022-cf90-492a-804b-86913b993da2
Prompt:
Classification Rules for Entity Effectiveness: 1. Compensatory Interaction Mechanism: - For FizzIntensity < 40, apply a ColourShift compensation factor: * If ColourShift > 15: Boost effective classification probability * Special Rule: Low FizzIntensity (< 30) can be Effective if ColourShift > 18 2. Intensity-Shift Scoring Algorithm: a) Base Intensity Score: - FizzIntensity > 55: Full 1.0 points - FizzIntensity 45-55: 0.8 points - FizzIntensity 35-45: 0.5 points - FizzIntensity 25-35: 0.3 points - FizzIntensity < 25: 0.1 points b) ColourShift Multiplier: - ColourShift > 20: Multiply base score by 1.4 - ColourShift 15-20: Multiply base score by 1.2 - ColourShift 10-15: Multiply base score by 1.0 - ColourShift 5-10: Multiply base score by 0.8 - ColourShift < 5: Multiply base score by 0.5 3. Effectiveness Thresholds: - Final Score > 0.65: Classify as Effective - Final Score 0.4-0.65: Conduct Detailed Review - Final Score < 0.4: Classify as Ineffective 4. Anomaly Detection Rules: - Extreme Cases: * Very high ColourShift (> 25) with any FizzIntensity requires special validation * Negative ColourShift values automatically trigger ineffective classification 5. Uncertainty Management: - Prioritize detecting subtle effectiveness signals in low-intensity ranges - Use probabilistic approach for borderline cases - Leverage contextual interactions between FizzIntensity and ColourShift Classification Decision Process: - Compute score using multi-factor interaction model - Apply non-linear thresholds with compensation mechanisms - Minimize classification errors by capturing complex value relationships