Round 282

Round UUID: 869af022-cf90-492a-804b-86913b993da2

Prompt:

Classification Rules for Entity Effectiveness:

1. Compensatory Interaction Mechanism:
   - For FizzIntensity < 40, apply a ColourShift compensation factor:
     * If ColourShift > 15: Boost effective classification probability
     * Special Rule: Low FizzIntensity (< 30) can be Effective if ColourShift > 18

2. Intensity-Shift Scoring Algorithm:
   a) Base Intensity Score:
      - FizzIntensity > 55: Full 1.0 points
      - FizzIntensity 45-55: 0.8 points
      - FizzIntensity 35-45: 0.5 points
      - FizzIntensity 25-35: 0.3 points
      - FizzIntensity < 25: 0.1 points

   b) ColourShift Multiplier:
      - ColourShift > 20: Multiply base score by 1.4
      - ColourShift 15-20: Multiply base score by 1.2
      - ColourShift 10-15: Multiply base score by 1.0
      - ColourShift 5-10: Multiply base score by 0.8
      - ColourShift < 5: Multiply base score by 0.5

3. Effectiveness Thresholds:
   - Final Score > 0.65: Classify as Effective
   - Final Score 0.4-0.65: Conduct Detailed Review
   - Final Score < 0.4: Classify as Ineffective

4. Anomaly Detection Rules:
   - Extreme Cases:
     * Very high ColourShift (> 25) with any FizzIntensity requires special validation
     * Negative ColourShift values automatically trigger ineffective classification

5. Uncertainty Management:
   - Prioritize detecting subtle effectiveness signals in low-intensity ranges
   - Use probabilistic approach for borderline cases
   - Leverage contextual interactions between FizzIntensity and ColourShift

Classification Decision Process:
- Compute score using multi-factor interaction model
- Apply non-linear thresholds with compensation mechanisms
- Minimize classification errors by capturing complex value relationships