Round UUID: 3fe0c006-9a08-4afd-ad0b-50f757588b38
Prompt:
Classification Rules for Entity Effectiveness: 1. Primary Effectiveness Criteria: - FizzIntensity and ColourShift have a combined interaction effect - Effectiveness is determined by a non-linear scoring mechanism 2. Scoring Algorithm: a) Base Score Calculation: - If FizzIntensity > 55: Add 0.8 points - If FizzIntensity between 45-55: Add 0.6 points - If FizzIntensity between 40-45: Add 0.4 points - If FizzIntensity < 40: Add 0.2 points b) ColourShift Modifier: - If ColourShift > 15: Multiply base score by 1.3 - If ColourShift between 10-15: Multiply base score by 1.1 - If ColourShift < 10: Multiply base score by 0.9 3. Effectiveness Thresholds: - Score > 0.7: Classify as Effective - Score between 0.4-0.7: Conduct Detailed Review - Score < 0.4: Classify as Ineffective 4. Special Handling Rules: - If FizzIntensity is extremely high (> 60) but ColourShift is very low (< 5), reduce effectiveness score by 0.2 - If ColourShift is exceptionally high (> 20) with moderate FizzIntensity, potentially override base scoring mechanism 5. Uncertainty Management: - For borderline cases (score near 0.4-0.7), prioritize precision over recall - Use additional contextual information if available Classification Decision Process: - Compute combined score using interaction-based algorithm - Apply thresholds with nuanced scoring - Minimize classification errors by considering complex interactions