Round 281

Round UUID: 3fe0c006-9a08-4afd-ad0b-50f757588b38

Prompt:

Classification Rules for Entity Effectiveness:

1. Primary Effectiveness Criteria:
   - FizzIntensity and ColourShift have a combined interaction effect
   - Effectiveness is determined by a non-linear scoring mechanism

2. Scoring Algorithm:
   a) Base Score Calculation:
      - If FizzIntensity > 55: Add 0.8 points
      - If FizzIntensity between 45-55: Add 0.6 points
      - If FizzIntensity between 40-45: Add 0.4 points
      - If FizzIntensity < 40: Add 0.2 points

   b) ColourShift Modifier:
      - If ColourShift > 15: Multiply base score by 1.3
      - If ColourShift between 10-15: Multiply base score by 1.1
      - If ColourShift < 10: Multiply base score by 0.9

3. Effectiveness Thresholds:
   - Score > 0.7: Classify as Effective
   - Score between 0.4-0.7: Conduct Detailed Review
   - Score < 0.4: Classify as Ineffective

4. Special Handling Rules:
   - If FizzIntensity is extremely high (> 60) but ColourShift is very low (< 5), 
     reduce effectiveness score by 0.2
   - If ColourShift is exceptionally high (> 20) with moderate FizzIntensity, 
     potentially override base scoring mechanism

5. Uncertainty Management:
   - For borderline cases (score near 0.4-0.7), prioritize precision over recall
   - Use additional contextual information if available

Classification Decision Process:
- Compute combined score using interaction-based algorithm
- Apply thresholds with nuanced scoring
- Minimize classification errors by considering complex interactions