Round UUID: 3fe0c006-9a08-4afd-ad0b-50f757588b38
Prompt:
Classification Rules for Entity Effectiveness:
1. Primary Effectiveness Criteria:
- FizzIntensity and ColourShift have a combined interaction effect
- Effectiveness is determined by a non-linear scoring mechanism
2. Scoring Algorithm:
a) Base Score Calculation:
- If FizzIntensity > 55: Add 0.8 points
- If FizzIntensity between 45-55: Add 0.6 points
- If FizzIntensity between 40-45: Add 0.4 points
- If FizzIntensity < 40: Add 0.2 points
b) ColourShift Modifier:
- If ColourShift > 15: Multiply base score by 1.3
- If ColourShift between 10-15: Multiply base score by 1.1
- If ColourShift < 10: Multiply base score by 0.9
3. Effectiveness Thresholds:
- Score > 0.7: Classify as Effective
- Score between 0.4-0.7: Conduct Detailed Review
- Score < 0.4: Classify as Ineffective
4. Special Handling Rules:
- If FizzIntensity is extremely high (> 60) but ColourShift is very low (< 5),
reduce effectiveness score by 0.2
- If ColourShift is exceptionally high (> 20) with moderate FizzIntensity,
potentially override base scoring mechanism
5. Uncertainty Management:
- For borderline cases (score near 0.4-0.7), prioritize precision over recall
- Use additional contextual information if available
Classification Decision Process:
- Compute combined score using interaction-based algorithm
- Apply thresholds with nuanced scoring
- Minimize classification errors by considering complex interactions